Wednesday, February 29, 2012

Daniel J. Martinez Lecture Response


Daniel Martinez first asked the audience why am I making art?” and why as an artist does the individual make art. I asked myself that question. I hated Art and “artists” in high school; I made films, but I didn't ever define myself as an artist nor took anybody seriously who did. I then decided film would never make me rich and so I went to Northeastern for Mechanical Engineering out of college. I only began pursuing a study in “Art” after my artist friend Phoebe Washer died tragically. I had just dropped out of engineering school when I was 20 due to an extensive collection of personal, scholastic, psychological, and health issues (ACL Meniscus surgery in 0 degree weather living on the third floor apartment with no elevator). When my friend died I realized that I had let my relationship go with a friend whom I'd been too arrogant and selfish to realize was one of the first female best friend (and first kiss) I'd ever had since I 'd turned 3 years old. I read her journals after she died where she described my destructive criticism of her creative pursuits. As much of an asshole that I was/am (trying not to be, I swear), she'd always make me do art and compliment me (which I of course disregarded). I never had a chance to apologize to such an important figure from my childhood. As a means to remember, celebrate and appreciate a Phoebe while deconstructing my previously established constructs of my “purpose” in life.

I took my first drawing class to honor her participation in my life. Art allowed me to discover that there was beauty in life. There was a reason for life. I don't think I ever considered anything I looked at as “beautiful” until I began making art. That is the first and foremost reason I do art. I at that point began a process of stripping my “monetized” perception I had of myself, other people and all matter , energy and ideas within existence.

Daniel discusses the art and art history connection early on in his speech. The means of considering past art has drastically changed due to contemporary technologies' potential. Berger discusses images in art history in his short essay ,“Ways of Seeing”, describing the change in where/how images in art history are viewed and used to convey mostly manipulable messages other than the original art in its' original viewing state. Most images and art I've seen will never represent themselves as they were intended. Berger's criticism of art historians' tendency to mystify the genius behind the artist and embellish intentions within their art. There is no truth in art but an individuals own perspective. The subjects which art tend to describe are mostly figments of the artists imagination while also representing a perspective on whatever subject is being conveyed.

When Martinez said “politicians use the truth to tell lies, while artists use lies to tell truth” I was brought back to Berger's commentary which more or less called Art Historians “liars”. Art was only owned by the governing rich and powerful, usually representing aspects of their power. Art historians seemed to provide justification via lying to old ruling agencies. If “Freedom is the ability to move throughout a community” as Martinez describes and the internet users' navigation through images is exemplify's a politicians definition of "freedom". 

Now that access to those images which were seen by fractions of the world's population throughout human history up until my lifetime.   the whole world may now be free to see glimpses of a lie describing a truth.   Freedom in the internet deconstructs itself when 90% of the internet is not accessible (invisible internet, darknet, dark internet and deep web) and most “great art” was a product of those in power's opinion. Most images I see now on the internet are through advertisement space. This is provided by huge corporations with huge invested interest in policies within their governments. The internet is hardly free and therefore only represents an illusion of freedom just as art represents an illusion of the truth. The internet provides a potential for freedom but only if it's manipulated to describe truth within it's illusion.

Politicians have little power as corporations distribute “truthful” justification to capitalist and dehumanizing intentions. Corporations own the internet and most images distributed and therefore dilute the intensity of an artists truth even as a reproduction dilutes the original aesthetic beauty . The volume and intensity of imagery streamed into the subconscious of users homogenizes beauty and inherently makes life bleak. So there is no “truth” (thanks Nietschze) and the truth which artists may portray with their lies is diluted by excess visual infiltration.? To avoid falling into a downward entropic spiral towards nihilism I now make art. Art is a means of appreciating life and humanity. Art will never convey “truth” or “beauty” again unless true manipulation of contemporary technological tools and mediums to communicate messages are considered, developed and implemented.





Some Notes From the lecture





l of a truthare free and accessible for anyone to see via the internet. If “Freedom is the ability to move throughout a community” as Martinez describes and the internet users' navigation through images is at a point of freedom. Their portrayal is a lie along with the construct that the internet is within the internet are free then people finally have freedo images via their internet portal t


Nobody tells stories anymore – Live stories?

Derive relativity to project


Translating and passing on experience

go online

difference between 20 and 21st century tools for art
applicable technologies for progressing art and the human race as a whole
social networking


discusses
new language

new technologies are prosthetic a part of our body

information bomb has been dropped on us

freedom is the ability to move throughout a community

is the internet an illusion of freedom or a vessel destined to ultimate freedom?

Your education is based upon the what you want to educate yourself

our information is barbaric

we don't call our “current world war” a war.

Anything you think anything you make is monetized. Maximize profit from that product merchandising
images are meant to be lies
artists use lies to tell the truth politicians use the truth to tell lies

built a machine to kill itself?
How does a machine say no to killing itself

I love all of the references to sci fi
love ray kurzweil gnr?

Obsessed with true unaltered images
no electricity - anarchy civilized to vicious entropy

People are irrelevant. Disposable

Sea Wolfe Quotee

Monday, February 13, 2012

Tutorials

 MapKit Tutorials




 GLKit Tutorials
OpenGlES with GLKit Part 1 Tutorial
XCode: 

AppDelegate.h
#import <UIKit/UIKit.h>
#import <GLKit/GLKit.h>


@interface AppDelegate : UIResponder <UIApplicationDelegate, GLKViewDelegate>
@property (strong, nonatomic) UIWindow *window;

@end



AppDelegate.m
#import "AppDelegate.h"


@implementation AppDelegate

@synthesize window = _window;

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
   
    EAGLContext * context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; // 1
    GLKView *view = [[GLKView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // 2
    view.context = context; // 3
    view.delegate = self; // 4
    [self.window addSubview:view]; // 5
   
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
    /*
     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
     */
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    /*
     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
     If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
     */
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    /*
     Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
     */
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    /*
     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
     */
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    /*
     Called when the application is about to terminate.
     Save data if appropriate.
     See also applicationDidEnterBackground:.
     */
}
#pragma mark - GLKViewDelegate

-(void)glkView:(GLKView *)view drawInRect:(CGRect)rect{
    glClearColor(1.0, 0.0, 0.0, 1.0);
    glClear(GL_COLOR_BUFFER_BIT);
   
}

@end





http://stackoverflow.com/questions/7807060/drawing-with-glkit
http://38leinad.wordpress.com/2011/10/19/practical-blender-with-glkit-part-1-introducing-glkit/
http://nehe.gamedev.net/
http://opengles-book.com/